COPYRIGHT YEAR

2015

AUTHORS

Chris Kempshall

TITLE

‘Good God, Did We Really Send Players to Fight in That?’ — Landscape and Chronology in First World War Games

ABSTRACT

Chapter 2 investigates the landscape, setting and temporal space of First World War games. The First World War has long been viewed through a lens of national experience and Western Front setting. The image of the Western Front is often amalgamated from a variety of locations such as Flanders and the Somme. The vast majority of computer games that feature the First World War remain based in national experience and control, and heavily feature the Western Front. It is a World War in name only. It also stands at odds with the role of the landscape of the Western Front in our modern, popular memory. In addition to this, the actual timeline of the First World War is often confused and ignored in providing a setting that exists within popular memory but outside of recognised chronology. This chapter will examine how and why this is achieved.

Related objects

How to use: Click on a object to move its position. Double click to open its homepage. Right click to preview its contents.

Download the RDF metadata as:   json-ld nt turtle xml License info


25 TRIPLES      25 PREDICATES      22 URIs      14 LITERALS

Subject Predicate Object
1 book-chapters:56e48076abdaf109867788dc81157d42 sg:abstract Abstract Chapter 2 investigates the landscape, setting and temporal space of First World War games. The First World War has long been viewed through a lens of national experience and Western Front setting. The image of the Western Front is often amalgamated from a variety of locations such as Flanders and the Somme. The vast majority of computer games that feature the First World War remain based in national experience and control, and heavily feature the Western Front. It is a World War in name only. It also stands at odds with the role of the landscape of the Western Front in our modern, popular memory. In addition to this, the actual timeline of the First World War is often confused and ignored in providing a setting that exists within popular memory but outside of recognised chronology. This chapter will examine how and why this is achieved.
2 sg:abstractRights OpenAccess
3 sg:bibliographyRights Restricted
4 sg:bodyHtmlRights Restricted
5 sg:bodyPdfRights Restricted
6 sg:chapterNumber 2
7 sg:copyrightHolder Chris Kempshall
8 sg:copyrightYear 2015
9 sg:ddsId Chap3
10 sg:doi 10.1057/9781137491763_3
11 sg:esmRights OpenAccess
12 sg:hasBook books:6885e18b1f048166129bdfb0275486a2
13 sg:hasBookEdition book-editions:8504e6191a5686ed6d795a39fa030b69
14 sg:hasContributingOrganization grid-institutes:grid.12082.39
15 sg:hasContribution contributions:62ee8547f84fdd76e74146340688a84a
16 sg:language En
17 sg:license http://scigraph.springernature.com/explorer/license/
18 sg:metadataRights OpenAccess
19 sg:pageFirst 39
20 sg:pageLast 57
21 sg:scigraphId 56e48076abdaf109867788dc81157d42
22 sg:title ‘Good God, Did We Really Send Players to Fight in That?’ — Landscape and Chronology in First World War Games
23 sg:webpage https://link.springer.com/10.1057/9781137491763_3
24 rdf:type sg:BookChapter
25 rdfs:label BookChapter: ‘Good God, Did We Really Send Players to Fight in That?’ — Landscape and Chronology in First World War Games
HOW TO GET THIS DATA PROGRAMMATICALLY:

JSON-LD is a popular JSON format for linked data.

curl -H 'Accept: application/ld+json' 'http://scigraph.springernature.com/things/book-chapters/56e48076abdaf109867788dc81157d42'

N-Triples is a line-based linked data format ideal for batch operations .

curl -H 'Accept: application/n-triples' 'http://scigraph.springernature.com/things/book-chapters/56e48076abdaf109867788dc81157d42'

Turtle is a human-readable linked data format.

curl -H 'Accept: text/turtle' 'http://scigraph.springernature.com/things/book-chapters/56e48076abdaf109867788dc81157d42'

RDF/XML is a standard XML format for linked data.

curl -H 'Accept: application/rdf+xml' 'http://scigraph.springernature.com/things/book-chapters/56e48076abdaf109867788dc81157d42'






Preview window. Press ESC to close (or click here)


...