Synthetic motion capture: Implementing an interactive virtual marine world View Full Text


Ontology type: schema:ScholarlyArticle     


Article Info

DATE

1999-11

AUTHORS

Qinxin Yu, Demetri Terzopoulos

ABSTRACT

Biomechanical simulation enables the realistic animation of animals in virtual worlds, but at significant computational cost. Synthetic motion capture is a low-cost technique that prescribes (i) the capture of motion data through the systematic simulation of biomechanical animal models and (ii) compilation of the captured data into kinematic action repertoires rich enough to support elaborate behavioral animation. Synthetic motion capture in conjunction with level-of-detail geometric modeling and object culling during rendering has enabled us to transform a system designed for the realistic offline biomechanical/behavioral animation of artificial fishes into a real-time, interactive, stereoscopic, virtual undersea experience. More... »

PAGES

377-394

References to SciGraph publications

  • 1996. Motion Synthesis By Example in COMPUTER ANIMATION AND SIMULATION ’96
  • 1998-01. Coarse-to-fine design of feedback controllers for dynamic locomotion in THE VISUAL COMPUTER
  • 1999-03-18. An Interactive Digital Fishtank Based on Live Video Images in ADVANCED MULTIMEDIA CONTENT PROCESSING
  • 1997. Interactive display and animation of B-spline solids as muscle shape primitives in COMPUTER ANIMATION AND SIMULATION ’97
  • Identifiers

    URI

    http://scigraph.springernature.com/pub.10.1007/s003710050186

    DOI

    http://dx.doi.org/10.1007/s003710050186

    DIMENSIONS

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