false
https://doi.org/10.1007/bf01262940
game of degree
pursuer's speed
instantaneous direction changes
detection circle
envelope
changes
surveillance-evasion problem
focal line
region
339-353
evader's speed
1975-08
The game of degree is analyzed in a surveillance-evasion problem: the evader strives to escape as soon as possible from the pursuer's detection circle, while the pursuer's desire is the opposite. The evader moves with constant speed and is capable of instantaneous direction changes. The pursuer has a minimum turn-radius, independent of speed, and can move forward with any speed not exceeding a maximum greater than the evader's speed.The solution is surprisingly complex, including regions where the pursuer's speed is optional,switch envelopes, focal lines, as well aschattering by the pursuer to prevent the crossing of certainbarriers.
evader
direction changes
crossing
desire
The surveillance-evasion game of degree
degree
lines
problem
game
constant speed
maximum
1975-08-01
pursuer's detection circle
speed
surveillance-evasion game
article
solution
en
pursuer's desire
2022-01-01T18:00
https://scigraph.springernature.com/explorer/license/
pursuer
crossing of certainbarriers
certainbarriers
articles
circle
Engineering
Mathematical Sciences
Numerical and Computational Mathematics
J.
Lewin
Department of Aeronautics and Astronautics, Stanford University, Stanford, California
Department of Aeronautics and Astronautics, Stanford University, Stanford, California
Electrical and Electronic Engineering
Applied Mathematics
dimensions_id
pub.1025764022
16
Breakwell
J. V.
doi
10.1007/bf01262940
Springer Nature
Journal of Optimization Theory and Applications
1573-2878
0022-3239
Springer Nature - SN SciGraph project
3-4