Planet Map Generation by Tetrahedral Subdivision View Full Text


Ontology type: schema:Chapter      Open Access: True


Chapter Info

DATE

2010

AUTHORS

Torben Ægidius Mogensen

ABSTRACT

We present a method for generating pseudo-random, zoomable planet maps for games and art. The method is based on spatial subdivision using tetrahedrons. This ensures planet maps without discontinuities caused by mapping a flat map onto a sphere.We compare the method to other map-generator algorithms.

PAGES

306-318

Book

TITLE

Perspectives of Systems Informatics

ISBN

978-3-642-11485-4
978-3-642-11486-1

Identifiers

URI

http://scigraph.springernature.com/pub.10.1007/978-3-642-11486-1_26

DOI

http://dx.doi.org/10.1007/978-3-642-11486-1_26

DIMENSIONS

https://app.dimensions.ai/details/publication/pub.1026912842


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