Stefan Göbel

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Publications in SciGraph latest 50 shown

  • 2018-11-23 Real-time body tracking in virtual reality using a Vive tracker in VIRTUAL REALITY
  • 2018-10-17 Development of a Wii Balance Board Array System for Exergames in SERIOUS GAMES
  • 2018-10-17 A Concept of a Training Environment for Police Using VR Game Technology in SERIOUS GAMES
  • 2018-10-17 Examining Approaches for Mobility Detection Through Smartphone Sensors in SERIOUS GAMES
  • 2018-10-17 Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models in SERIOUS GAMES
  • 2018-10-17 Game Design Principles in a Game Programming Framework in SERIOUS GAMES
  • 2018-10-17 Design of a BCI Controlled Serious Game for Concentration Training in SERIOUS GAMES
  • 2017-11-07 Sliced Serious Games: Conceptual Approach Towards Environment-Friendly Mobility Behavior in SERIOUS GAMES
  • 2017-11-07 Geodata Classification for Automatic Content Creation in Location-Based Games in SERIOUS GAMES
  • 2017-11-07 An Evaluation of Extrapolation and Filtering Techniques in Head Tracking for Virtual Environments to Reduce Cybersickness in SERIOUS GAMES
  • 2017-11-07 Conceptual Approach Towards Recursive Hardware Abstraction Layers in SERIOUS GAMES
  • 2016 Introduction in SERIOUS GAMES
  • 2016 Contributing Disciplines in SERIOUS GAMES
  • 2016 Personalization and Adaptation in SERIOUS GAMES
  • 2016 Towards Effective Interventive Health Applications: On the Problem of User Triggering in DISTRIBUTED, AMBIENT AND PERVASIVE INTERACTIONS
  • 2016 Serious Games Application Examples in SERIOUS GAMES
  • 2016 Serious Games—Economic and Legal Issues in SERIOUS GAMES
  • 2016 Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games in ENTERTAINMENT COMPUTING AND SERIOUS GAMES
  • 2015-07 Framework for personalized and adaptive game-based training programs in health sport in MULTIMEDIA TOOLS AND APPLICATIONS
  • 2015 Blitzmerker: Learning Idioms with a Mobile Game in SERIOUS GAMES
  • 2015 ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises in SERIOUS GAMES
  • 2015 NeuroCare—Personalization and Adaptation of Digital Training Programs for Mild Cognitive Impairments in AMBIENT ASSISTED LIVING
  • 2014-12 Erstellung, Steuerung und Evaluation von Serious Games in INFORMATIK-SPEKTRUM
  • 2014 Video Game Personalization via Social Media Participation in GAMES FOR TRAINING, EDUCATION, HEALTH AND SPORTS
  • 2014 Personalized Adaptive Control of Training Load in Exergames from a Sport-Scientific Perspective in GAMES FOR TRAINING, EDUCATION, HEALTH AND SPORTS
  • 2014 Urban Exergames: How Architects and Serious Gaming Researchers Collaborate on the Design of Digital Games that Make You Move in VIRTUAL, AUGMENTED REALITY AND SERIOUS GAMES FOR HEALTHCARE 1
  • 2013-06 Designing collaborative multiplayer serious games in EDUCATION AND INFORMATION TECHNOLOGIES
  • 2012 An Authoring Tool for Adaptive Digital Educational Games in 21ST CENTURY LEARNING FOR 21ST CENTURY SKILLS
  • 2012 Game Mastering in Collaborative Multiplayer Serious Games in E-LEARNING AND GAMES FOR TRAINING, EDUCATION, HEALTH AND SPORTS
  • 2012 Towards Puzzle Templates for Multiplayer Adventures in E-LEARNING AND GAMES FOR TRAINING, EDUCATION, HEALTH AND SPORTS
  • 2012 Authoring of Serious Adventure Games in StoryTec in E-LEARNING AND GAMES FOR TRAINING, EDUCATION, HEALTH AND SPORTS
  • 2012 Towards a Social Game Interaction Taxonomy in E-LEARNING AND GAMES FOR TRAINING, EDUCATION, HEALTH AND SPORTS
  • 2012 Future Trends in Game Authoring Tools in ENTERTAINMENT COMPUTING - ICEC 2012
  • 2012 Challenges in Serious Gaming as Emerging Multimedia Technology for Education, Training, Sports and Health in ADVANCES IN MULTIMEDIA MODELING
  • 2010 Woodment: Web-Based Collaborative Multiplayer Serious Game in TRANSACTIONS ON EDUTAINMENT IV
  • 2010 Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects in ENTERTAINMENT FOR EDUCATION. DIGITAL TECHNIQUES AND SYSTEMS
  • 2010 Collaborative Learning by Means of Multiplayer Serious Games in ADVANCES IN WEB-BASED LEARNING – ICWL 2010
  • 2008 StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories in INTERACTIVE STORYTELLING
  • 2006 Story Pacing in Interactive Storytelling in TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT
  • 2006 INSCAPE: Emotion Expression and Experience in an Authoring Environment in TECHNOLOGIES FOR INTERACTIVE DIGITAL STORYTELLING AND ENTERTAINMENT
  • 2005 INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications in VIRTUAL STORYTELLING. USING VIRTUAL REALITY TECHNOLOGIES FOR STORYTELLING
  • 2004 Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform in TECHNOLOGIES FOR INTERACTIVE DIGITAL STORYTELLING AND ENTERTAINMENT
  • 2004 DinoHunter: Platform for Mobile Edutainment Applications in Museums in TECHNOLOGIES FOR INTERACTIVE DIGITAL STORYTELLING AND ENTERTAINMENT
  • 2004 Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century in TECHNOLOGIES FOR INTERACTIVE DIGITAL STORYTELLING AND ENTERTAINMENT
  • Affiliations

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