Roland Klemke


Ontology type: schema:Person     


Person Info

NAME

Roland

SURNAME

Klemke

Publications in SciGraph latest 50 shown

  • 2018 Supporting Training of Expertise with Wearable Technologies: The WEKIT Reference Framework in MOBILE AND UBIQUITOUS LEARNING
  • 2017 gMOOCs – Flow and Persuasion to Gamify MOOCs in GAMES AND LEARNING ALLIANCE
  • 2017 Design Patterns for Augmented Reality Learning Games in GAMES AND LEARNING ALLIANCE
  • 2017 Towards Implementing Gamification in MOOCs in GAMES AND LEARNING ALLIANCE
  • 2017 Technology Acceptance of Augmented Reality and Wearable Technologies in IMMERSIVE LEARNING RESEARCH NETWORK
  • 2017 Affordances for Capturing and Re-enacting Expert Performance with Wearables in DATA DRIVEN APPROACHES IN DIGITAL EDUCATION
  • 2017 Identifying Game Elements Suitable for MOOCs in DATA DRIVEN APPROACHES IN DIGITAL EDUCATION
  • 2015 Towards Design Patterns for Augmented Reality Serious Games in THE MOBILE LEARNING VOYAGE - FROM SMALL RIPPLES TO MASSIVE OPEN WATERS
  • 2015 Lessons Learned from Creating a Mobile Version of an Educational Board Game to Increase Situational Awareness in DESIGN FOR TEACHING AND LEARNING IN A NETWORKED WORLD
  • 2015 Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness in LEARNING AND COLLABORATION TECHNOLOGIES
  • 2014 Immersive Multi-user Decision Training Games with ARLearn in OPEN LEARNING AND TEACHING IN EDUCATIONAL COMMUNITIES
  • 2014 In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning in MOBILE AS A MAINSTREAM – TOWARDS FUTURE CHALLENGES IN MOBILE LEARNING
  • 2014 Energy-Efficient and Safe Driving Using a Situation-Aware Gamification Approach in Logistics in GAMES AND LEARNING ALLIANCE
  • 2013 Design of a Game-Based Pre-hospital Resuscitation Training for First Responders in HUMAN FACTORS IN COMPUTING AND INFORMATICS
  • 2013 Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour in SCALING UP LEARNING FOR SUSTAINED IMPACT
  • 2013 ARLearn in SCALING UP LEARNING FOR SUSTAINED IMPACT
  • 2012 Mobile Gaming Patterns and Their Impact on Learning Outcomes: A Literature Review in 21ST CENTURY LEARNING FOR 21ST CENTURY SKILLS
  • 2011 Standardization of Game Based Learning Design in COMPUTATIONAL SCIENCE AND ITS APPLICATIONS - ICCSA 2011
  • 2011 Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game in TOWARDS UBIQUITOUS LEARNING
  • 2002-05-23 Adaptive Learning Environment for Teaching and Learning in WINDS in ADAPTIVE HYPERMEDIA AND ADAPTIVE WEB-BASED SYSTEMS
  • Affiliations

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