Conciliating Mastery Learning and Time Constraints on High-fidelity Simulators: Serious Game Versus Online Course to Pre-train Medical Students on the ... View Homepage


Ontology type: schema:MedicalStudy     


Clinical Trial Info

YEARS

2016-2016

ABSTRACT

The objective of this study is to compare two forms of pre-training (an online narrative presentation and a serious game) to prepare 2nd year medical students for a hands-on training with physical simulators about out-of-hospital cardiac arrest management. Detailed Description Technology-enhanced simulation allows mastery learning. Mastery learning is a variety of competency-based education which has demonstrated its efficacy for skills acquisition and their transfer to actual settings. While traditional education defines fixed learning time and allows outcomes to vary, in mastery learning, all trainees must achieve a predefined level of proficiency while their learning time can vary. The main limitation of mastery learning is that it takes more time than non-mastery learning. This is of concern because the main barrier to simulation-based training is the lack of faculty time. Thus, new solutions should emerge to conciliate mastery learning and time constraints on physical simulators. Pre-training with a "simulation game" may be a mean to reach this objective. Simulation games are serious games which are at the cross roads between (1) educational games which are "applications using the characteristics of video and computer games to create engaging and immersive learning experiences", and (2) simulation, the imitation of situations which can be encountered in real-life. They combine the advantages of educational games (active, personalized learning) and simulation (realistic and safe environment for experiential learning). By contrast, pre-training with an online course using a PowerPoint presentation with voiceover narration lecture is both passive and abstract. The objective of this study is to evaluate the time-efficiency of pre-training using a simulation game versus an online course to reach mastery learning in the management of an adult out-of-hospital cardiac arrest. More... »

URL

https://clinicaltrials.gov/show/NCT02758119

Related SciGraph Publications

JSON-LD is the canonical representation for SciGraph data.

TIP: You can open this SciGraph record using an external JSON-LD service: JSON-LD Playground Google SDTT

[
  {
    "@context": "https://springernature.github.io/scigraph/jsonld/sgcontext.json", 
    "about": [
      {
        "id": "http://purl.org/au-research/vocabulary/anzsrc-for/2008/2746", 
        "inDefinedTermSet": "http://purl.org/au-research/vocabulary/anzsrc-for/2008/", 
        "type": "DefinedTerm"
      }, 
      {
        "id": "http://purl.org/au-research/vocabulary/anzsrc-for/2008/3268", 
        "inDefinedTermSet": "http://purl.org/au-research/vocabulary/anzsrc-for/2008/", 
        "type": "DefinedTerm"
      }
    ], 
    "description": "The objective of this study is to compare two forms of pre-training (an online narrative presentation and a serious game) to prepare 2nd year medical students for a hands-on training with physical simulators about out-of-hospital cardiac arrest management.\n\nDetailed Description\nTechnology-enhanced simulation allows mastery learning. Mastery learning is a variety of competency-based education which has demonstrated its efficacy for skills acquisition and their transfer to actual settings. While traditional education defines fixed learning time and allows outcomes to vary, in mastery learning, all trainees must achieve a predefined level of proficiency while their learning time can vary. The main limitation of mastery learning is that it takes more time than non-mastery learning. This is of concern because the main barrier to simulation-based training is the lack of faculty time. Thus, new solutions should emerge to conciliate mastery learning and time constraints on physical simulators. Pre-training with a \"simulation game\" may be a mean to reach this objective. Simulation games are serious games which are at the cross roads between (1) educational games which are \"applications using the characteristics of video and computer games to create engaging and immersive learning experiences\", and (2) simulation, the imitation of situations which can be encountered in real-life. They combine the advantages of educational games (active, personalized learning) and simulation (realistic and safe environment for experiential learning). By contrast, pre-training with an online course using a PowerPoint presentation with voiceover narration lecture is both passive and abstract. The objective of this study is to evaluate the time-efficiency of pre-training using a simulation game versus an online course to reach mastery learning in the management of an adult out-of-hospital cardiac arrest.", 
    "endDate": "2016-10-01T00:00:00Z", 
    "id": "sg:clinicaltrial.NCT02758119", 
    "keywords": [
      "time constraint", 
      "high fidelity", 
      "online course", 
      "medical student", 
      "arrest", 
      "presentation", 
      "serious game", 
      "hands-on training", 
      "simulator", 
      "out-of-hospital cardiac arrest", 
      "technology", 
      "mastery", 
      "competency", 
      "efficacy", 
      "skill acquisition", 
      "transfer", 
      "setting", 
      "Education", 
      "trainee", 
      "proficiency", 
      "main limitation", 
      "main barrier", 
      "simulation", 
      "faculty time", 
      "solution", 
      "mean", 
      "cross", 
      "educational game", 
      "characteristic", 
      "video", 
      "video game", 
      "imitation", 
      "real life", 
      "advantage", 
      "safe environment", 
      "contrast", 
      "PowerPoint presentation", 
      "narration", 
      "time efficiency", 
      "management"
    ], 
    "name": "Conciliating Mastery Learning and Time Constraints on High-fidelity Simulators: Serious Game Versus Online Course to Pre-train Medical Students on the Management of an Adult Cardiac Arrest.", 
    "sameAs": [
      "https://app.dimensions.ai/details/clinical_trial/NCT02758119"
    ], 
    "sdDataset": "clinical_trials", 
    "sdDatePublished": "2019-03-07T15:26", 
    "sdLicense": "https://scigraph.springernature.com/explorer/license/", 
    "sdPublisher": {
      "name": "Springer Nature - SN SciGraph project", 
      "type": "Organization"
    }, 
    "sdSource": "file:///pack/app/us_ct_data_00021.json", 
    "sponsor": [
      {
        "id": "https://www.grid.ac/institutes/grid.10992.33", 
        "type": "Organization"
      }
    ], 
    "startDate": "2016-06-01T00:00:00Z", 
    "subjectOf": [
      {
        "id": "sg:pub.10.1186/1757-7241-20-79", 
        "sameAs": [
          "https://app.dimensions.ai/details/publication/pub.1000853345", 
          "https://doi.org/10.1186/1757-7241-20-79"
        ], 
        "type": "CreativeWork"
      }, 
      {
        "id": "https://doi.org/10.1016/j.resuscitation.2013.04.016", 
        "sameAs": [
          "https://app.dimensions.ai/details/publication/pub.1002038459"
        ], 
        "type": "CreativeWork"
      }, 
      {
        "id": "https://doi.org/10.1111/j.1525-1497.2006.00341.x", 
        "sameAs": [
          "https://app.dimensions.ai/details/publication/pub.1024257989"
        ], 
        "type": "CreativeWork"
      }, 
      {
        "id": "https://doi.org/10.1097/acm.0b013e31829a365d", 
        "sameAs": [
          "https://app.dimensions.ai/details/publication/pub.1060337480"
        ], 
        "type": "CreativeWork"
      }, 
      {
        "id": "https://doi.org/10.1097/eja.0000000000000675", 
        "sameAs": [
          "https://app.dimensions.ai/details/publication/pub.1090837668"
        ], 
        "type": "CreativeWork"
      }
    ], 
    "type": "MedicalStudy", 
    "url": "https://clinicaltrials.gov/show/NCT02758119"
  }
]
 

Download the RDF metadata as:  json-ld nt turtle xml License info

HOW TO GET THIS DATA PROGRAMMATICALLY:

JSON-LD is a popular format for linked data which is fully compatible with JSON.

curl -H 'Accept: application/ld+json' 'https://scigraph.springernature.com/clinicaltrial.NCT02758119'

N-Triples is a line-based linked data format ideal for batch operations.

curl -H 'Accept: application/n-triples' 'https://scigraph.springernature.com/clinicaltrial.NCT02758119'

Turtle is a human-readable linked data format.

curl -H 'Accept: text/turtle' 'https://scigraph.springernature.com/clinicaltrial.NCT02758119'

RDF/XML is a standard XML format for linked data.

curl -H 'Accept: application/rdf+xml' 'https://scigraph.springernature.com/clinicaltrial.NCT02758119'


 

This table displays all metadata directly associated to this object as RDF triples.

78 TRIPLES      16 PREDICATES      61 URIs      49 LITERALS      1 BLANK NODES

Subject Predicate Object
1 sg:clinicaltrial.NCT02758119 schema:about anzsrc-for:2746
2 anzsrc-for:3268
3 schema:description The objective of this study is to compare two forms of pre-training (an online narrative presentation and a serious game) to prepare 2nd year medical students for a hands-on training with physical simulators about out-of-hospital cardiac arrest management. Detailed Description Technology-enhanced simulation allows mastery learning. Mastery learning is a variety of competency-based education which has demonstrated its efficacy for skills acquisition and their transfer to actual settings. While traditional education defines fixed learning time and allows outcomes to vary, in mastery learning, all trainees must achieve a predefined level of proficiency while their learning time can vary. The main limitation of mastery learning is that it takes more time than non-mastery learning. This is of concern because the main barrier to simulation-based training is the lack of faculty time. Thus, new solutions should emerge to conciliate mastery learning and time constraints on physical simulators. Pre-training with a "simulation game" may be a mean to reach this objective. Simulation games are serious games which are at the cross roads between (1) educational games which are "applications using the characteristics of video and computer games to create engaging and immersive learning experiences", and (2) simulation, the imitation of situations which can be encountered in real-life. They combine the advantages of educational games (active, personalized learning) and simulation (realistic and safe environment for experiential learning). By contrast, pre-training with an online course using a PowerPoint presentation with voiceover narration lecture is both passive and abstract. The objective of this study is to evaluate the time-efficiency of pre-training using a simulation game versus an online course to reach mastery learning in the management of an adult out-of-hospital cardiac arrest.
4 schema:endDate 2016-10-01T00:00:00Z
5 schema:keywords Education
6 PowerPoint presentation
7 advantage
8 arrest
9 characteristic
10 competency
11 contrast
12 cross
13 educational game
14 efficacy
15 faculty time
16 hands-on training
17 high fidelity
18 imitation
19 main barrier
20 main limitation
21 management
22 mastery
23 mean
24 medical student
25 narration
26 online course
27 out-of-hospital cardiac arrest
28 presentation
29 proficiency
30 real life
31 safe environment
32 serious game
33 setting
34 simulation
35 simulator
36 skill acquisition
37 solution
38 technology
39 time constraint
40 time efficiency
41 trainee
42 transfer
43 video
44 video game
45 schema:name Conciliating Mastery Learning and Time Constraints on High-fidelity Simulators: Serious Game Versus Online Course to Pre-train Medical Students on the Management of an Adult Cardiac Arrest.
46 schema:sameAs https://app.dimensions.ai/details/clinical_trial/NCT02758119
47 schema:sdDatePublished 2019-03-07T15:26
48 schema:sdLicense https://scigraph.springernature.com/explorer/license/
49 schema:sdPublisher N28a8eeeb9368494f9dcfff759fde0c87
50 schema:sponsor https://www.grid.ac/institutes/grid.10992.33
51 schema:startDate 2016-06-01T00:00:00Z
52 schema:subjectOf sg:pub.10.1186/1757-7241-20-79
53 https://doi.org/10.1016/j.resuscitation.2013.04.016
54 https://doi.org/10.1097/acm.0b013e31829a365d
55 https://doi.org/10.1097/eja.0000000000000675
56 https://doi.org/10.1111/j.1525-1497.2006.00341.x
57 schema:url https://clinicaltrials.gov/show/NCT02758119
58 sgo:license sg:explorer/license/
59 sgo:sdDataset clinical_trials
60 rdf:type schema:MedicalStudy
61 N28a8eeeb9368494f9dcfff759fde0c87 schema:name Springer Nature - SN SciGraph project
62 rdf:type schema:Organization
63 anzsrc-for:2746 schema:inDefinedTermSet anzsrc-for:
64 rdf:type schema:DefinedTerm
65 anzsrc-for:3268 schema:inDefinedTermSet anzsrc-for:
66 rdf:type schema:DefinedTerm
67 sg:pub.10.1186/1757-7241-20-79 schema:sameAs https://app.dimensions.ai/details/publication/pub.1000853345
68 https://doi.org/10.1186/1757-7241-20-79
69 rdf:type schema:CreativeWork
70 https://doi.org/10.1016/j.resuscitation.2013.04.016 schema:sameAs https://app.dimensions.ai/details/publication/pub.1002038459
71 rdf:type schema:CreativeWork
72 https://doi.org/10.1097/acm.0b013e31829a365d schema:sameAs https://app.dimensions.ai/details/publication/pub.1060337480
73 rdf:type schema:CreativeWork
74 https://doi.org/10.1097/eja.0000000000000675 schema:sameAs https://app.dimensions.ai/details/publication/pub.1090837668
75 rdf:type schema:CreativeWork
76 https://doi.org/10.1111/j.1525-1497.2006.00341.x schema:sameAs https://app.dimensions.ai/details/publication/pub.1024257989
77 rdf:type schema:CreativeWork
78 https://www.grid.ac/institutes/grid.10992.33 schema:Organization
 




Preview window. Press ESC to close (or click here)


...